1.5a (hotfix #2) - Much new good stuff. New content, heavy revisions, campaign changes.

Content:
- Externalized a bunch of strings to ease future translations.
- Implemented [TMC] skin subfaction. Unique Chela [TMC].
- Implemented [CIV] skins for a few ships. Unique Chela and Jitte [CIV].
- Three new modular Magellan-only hullmods, available at Magellan markets;
 • Magellan Engine Rebuild
 • Magellan Fighter Bay Crowding
 • Magellan Shield Tuning
- New Almarshad gunship frigate and Blackcollar skin.
- New Phillips destroyer freighter and Herd combat conversion.
- New small combat freighters, the Musa and Nan; they can be restored to a powerful original configuration.
- New Goforth command carrier for the Herd; replaces the old Edger skin, slower but more combat-capable.
- New weapon, the Micro Pulsed Laser, an unremarkable 4OP utility beam.
- New weapon, the Revolver Cannon, a 6OP close-combat grenade launcher.
- New weapon, the Blast Hammer Artillery, which will ruin your day, and everyone else's day around you, too.
- New built-in hullmods on some subfaction ships; Ablative Composites and Converted Shuttle Bay.
- New, excellent encounter and market music for the faction by MesoTroniK.
- New Leveller encounter and market music by Eric Matyas.

Balance:
- Mazian, Kreshov, and Graff have been converted to shieldless ships using Ablative Composites and high armor/hull values. New slot layouts, sprite tweaks.
- Janz, Yeager, and Dekker ship systems changed. Minor tweaks to many stats.
- Revised Bonesaw; now continuous fire, 200 damage/shot at 400DPS. OP cost changed to 5.
- Revised Boneshaker/Boneshaker Battery; now fire salvoes of 400x2 and 300x3 frag damage at 800 DPS. OP costs changed to 10/12OP, respectively.
- Returned the Beehive Cannon to a 150x1/50x5 shotgun instead of 175x1/75x3, because I got it right the first time.
- Adjusted Salvo Assault Gun stats (75dmg>50dmg) and OP cost (6OP>4OP) downwards; its old role as high-end small slot HE is now filled by the Revolver Cannon.
- Foxfire LRM damage decreased to 100 from 125.

Campaign:
- Independent markets in Magellan space now stock Magellan ships and hardware.
- Added a special military-grade arms market to Ghammol Station.
- Added a new independent world, Turan, and enlarged Valca. Minor market/industry tweaks to make trade more interesting.
- Magellan Starfarer start now includes a unique Demilitarized blueprint package.
- Added Leveller guard fleet to Rosebriar Station.
- Added Herd fleets to Khamn and Secundus Graveyard systems.
- Herd spawning script generates small Herd fleets around the unique open markets.
- Magellan space now has unique scavenger fleets.
- Restored Pariya's Black Market, upgraded to Heavy Batteries.
- Idiot-proofed some potential mod integration issues.

1.3a - 0.95.1a compatibility.

Content:
- Added Rounder Wing - heavy fighter version to Mallory, and bomber version to Mallory [LV].
- Added small Balefire MRM Tube for 5OP.

Balance:
- Reduced Silverdart cost to 8OP.
- Adjusted Kreshov slot locations (swapped Composite and Ballistic mediums) and speed (55 down to 50).
- Changed Longfire LRM to 150 HE base damage, with a 750 Fragmentation AoE on-hit effect. Top speed and missile HP both improved.
- Removed direct armor damage on Bonesaw/Boneshaker weapon family, upped base per-shot damage considerably (120 to 200) to compensate.

Campaign:
- Added characters to Magellan markets.
- Added Skytiger Guard HQ to Annore, to spawn everybody's favorite semi-competent-aristo-brute-squad in all their garish finery.
- Fixed Starfarer starting reputation irregularities.
- Fixed arms-dealer tags for Magellan weapons, ships, and subfaction skins.
- Added minor dialogue interactions at nonecon markets for Blackcollars (Crucible Base) and Levellers (Rosebriar Station).
- Hotfix for missing system tags.

1.25a - Minor new content, script refactoring, balance tweaks.

Content:
- Added Silverdart ESD Gun.

Balance:
- Most crit scripts now scale damage and other effects based on their parent projectile (especially useful for energy weapons).
- Added a check to keep onHit flux damage from being applied to ships with less total flux than the effect.
- Muzzle effects and shotgun scripts converted to onFire effects. Substantial performance improvements.
- Renamed Twin Autocannon to Silverbolt Autocannon, reduced shot damage to 150.
- Ripfire SRM base damage changed to 300 frag damage, with 150 additional scripted damage to armor.
- Changed Fusion Lance on Porey to Electron Lance; now has added EMP damage.
- Swapped out missile system on baseline Sung cruiser to an HE cluster MRM. Blackcollar Sung retains the Balefire launcher.
- Flenser family of PD weapons revamped, now use snazzy tracer FX.
- Electra CIWS now uses ammo, shots expire randomly towards max range. Should be less of a no-brainer.

Campaign:
- Added a special condition (City-Warrens) to make Jeshad a harder target for raids and invasions.

1.15 - New content, balance tweaks.

Content:
- Added Porey [BCR] ship skin
- Added Jitte [BCR] fighter-bomber wing
- Added Bastardsword [SKT] corvette wing as built-in on Edger [SKT]
- Added Flashfire Rocket Barrage, a Squall sidegrade with a unique bite.
- Added Ramey drone frigate (Leveller)
- Added Stunfire Grenade Pod (Leveller)

Balance:
- Reduced per-shot damage of Bonesaw/Boneshaker weapon family to 120, increased burst length from 3/6/9 to 4/8/12 shots. Removed proximity fuzing, and made on-hit effect do 30 damage that ignores armor.
- Changed Bonecracker core shot to HE damage.
- Tightened Beehive grouping, changed to 175 HE center projectile and 3x75 HE submunitions.
- Edger [SKT] now has a single Large Missile slot instead of two Mediums. Carries a Bastardsword [SKT] built-in wing.
- Changed Ripfire damage type to Fragmentation, increased shot damage to 300, with 150 extra armor damage on-hit.

Campaign:
- Added pirate market, Calicheman, to Secundus graveyard system.

1.08 RC2 - Fixes and new content.

Content:
- Added ER Light Autogun, a 3OP poking kinetic with 800 range and just about no other redeeming features.
- Added Balefire MRM Pod, 12OP's worth of energy-based support/finisher missile with lots of stored ammo.
- Added Porey Battlecruiser - a smaller, faster, more frontally-oriented capital, and arguably a more dangerous one.
- Added Keu Phase Cruiser, a slightly cheaper Doom with Fast Missile Racks and a very angry built-in Fusion Cannon.
- Revised Sung sprite. No more freaky missile tube geometry.
- Revised Shockfire MRM Pod sprite.

Balance:
- (RC2) Upped Bonecrusher Battery DPS to 800 from 750 (mainly cosmetic, but also cleaner numbers on the backend).
- (RC2) Reduced base shot damage of Bonsaw/Boneshaker weapons to 120 from 150, upped burst count to 4/8/12 (from 3/6/9) in compensation.
- (RC2) Changed core shot of Bonecracker to 60 HE damage (from 125 Frag), submunitions to 6x30 Frag damage (up from 5x25); tightened spread pattern
- (RC2) Reduced fighter damage bonus of Command Datalink shipsystem from 30% to 20%. Clarified tooltip description and system status indicators.
- Added single Chasefire AFM to Chela, improved Chela hull and armor to match Talons - should be more useful in dogfights and earn that 5OP price on your carriers.
- Added frag crits to small and large Mag Drivers. Now hitting armor with a big, slow slug sometimes spalls a chunk of it through some poor bastard inside.
- Small Mag Driver OP cost increased to 9 from 8.
- Reduced built-in Balefire launcher to four tubes, and increased base damage to 600 to compensate. Increased on-hit crit damage as well.
- Reduced Shockfire salvo to 5, ammo to 30, changed damage type to Energy and raised damage to 400.
- Reduced Ripfire damage to 135, small/med ammo to 30/100, reduced range slightly and added flameout on reaching max range. Should make them a little harder to run hog-wild with. Crit damage and frequency increased; they're deadly once armor has been stripped.
- Adjusted Cluster Autocannon; removed ammo, now 180/150 DPS/flux, doing 40 damage per pellet. Should be a more reliable weapon overall.
- Reduced small Foxfire ammo from 48 to 32. Should make them a little less useful in longer fights.
- Renamed 'Porey' destroyer to 'Pollard', 'Quillon' destroyer to 'Capella' and 'Keu' phase frigate to 'Yeager' to accommodate new content. Yes, it's confusing; shouldn't need to happen again.
- Trimmed Quillon/Capella top speed down to 125 from 145. A little more reasonable, still very fast.
- Revised Bonecrusher (but not Bonesaw/Boneshaker) weapons as rare Hybrid mount guns; 300 per-shot frag damage raised to 500, EMP and arc frequency doubled.

Campaign:
- Revised constellation geography. There's a bit more going on now.
- Tweaked some weapon availability.
- Added support for SCC's Reputation Decay mod.
- Added support for Commissioned Crews.
- Fixed missing relationships for Starfarer start, added several new relationships.

1.0 - Initial public release.

- 0.95a compatible.
- Adds a brand-new faction with unique low-tech and midline gear.
- Certified Bad™ artwork that ruins the game.
- Purposely breaks your immersion, then breaks it again.
- Communist propaganda that saps and impurifies your precious bodily fluids.
- *Probably* will not give you cancer.
- Probably. The lab rats are fine.